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Rally Point
Prerequisites: none
Your village's troops meet here. From here you can send them out to conquer, attack, raid or reinforce other villages.
The rally point can only be built on the curved area just below your main building.
Your hero can be controlled by any village that has at least a level 1 rally point.
When trying to launch an attack or raid on a player who is a member of your alliance or a member of a confed or a member in an alliance with a non aggression pact, you will get a notice.
When sending an attack with catapults, the target aimed on gets shown in the rally point. Depending on the rally point's level you can choose different targets with the catapults:
- At level 1 only random
- At level 3, 5 and 10 the variety of possible targets grows
- At level 10 every building but the cranny, the stonemason's lodge and the trapper can be targeted
- At level 20 and at least 20 catapults you can choose 2 targets out of the same possibilities as at level 10
- Note that all targets from previous levels can still be targeted with later levels!
Rally point level 1 | Rally point level 3 | Rally point level 5 | Rally point level 10 |
Random | Warehouse | Bakery | Academy |
Granary | Brickyard | Barracks | |
Clay pit | Brewery | ||
Cropland | Embassy | ||
Grain mill | Great barracks | ||
Iron foundry | Great stable | ||
Iron mine | Hero's mansion | ||
Sawmill | Horse drinking trough | ||
Woodcutter | Main building | ||
Marketplace | |||
Palace | |||
Rally point | |||
Residence | |||
Smithy |
|||
Stable | |||
Tournament square | |||
Townhall | |||
Trade office | |||
Treasury | |||
Wonder of the World | |||
Workshop |
Incoming attack/raid
You can mark an incoming attack/raid with different color-codes. In addition each header will also be color-coded to improve the overview.

The color-codes for the header are:
- Red = Opposing attack or raid
- Green = Incoming reinforcements and returning troops
- Yellow = Outgoing troop movements
- Purple = Incoming troop movements on an oasis connected to this village
In addition to the village name, you will be able to see the coordinates of the village sending an attack, raid or reinforcement.
If the number of all units within an attack/raid is lower than the current Rally Point level of the defending village, the defender will see the unit types approaching his village. He will not see the exact numbers, but the unit types only. In the image above you can see approaching Legionnaires and a hero (marked by "?" rather than a "0"). No other unit types are approaching within that attack.
The level dependent attributes (such as construction costs and generated culture points) can be found here.
For the full table of construction times click this link for server with 1x speed and this link for server with 3x speed.