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07. Trade route

Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour.


To set a trade route, you have to go to the marketplace. Once you have more than 1 village, the trade routes will appear. What you see here is the screen you get when you have no trade routes set yet. To create a trade route, you have to click the “Create new trade route” link.


After clicking the “Create new trade route” link, this is the screen you will be shown. A little explanation on the screen you see here:

  • Target village: the village the resources will be transported to. Note that you can only send resources by using this feature to your own villages and to Wonder of the World villages and artefact villages within your alliance/confederacy. NOTE: If the village you are sending resources to is conquered by a different player, the player in your alliance loses the artifact in their village, or you are sending resources to a different player and you change alliances or they change alliances, then the trade routes will be deleted.
  • Resources: Pretty obvious. The resources you want to send to the other village
  • Start time: The time your merchant will be starting his route.
  • Deliveries: How many times you want your merchant to go?

Once created, you will see this when clicking the “management” tab in the marketplace.
You can select a trade route and hit the ‘edit’ link or the red del. All of them pretty much explain their selves.
Further, you can see the starting time here, the amount of resources involved per load, the merchants used and the time left for that route. If you look beneath the “merchants” heading, you see “3x1”. The “3” is the amount of deliveries; the “1” is the number of merchants. Therefore 1 merchant will walk 3 times.
The last column with the checkbox leave you the decision whether you want to have this specific trade route active/enabled or inactive/disabled.

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