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The Taskmaster will welcome you in your village:


If you complete the tasks you will get nice rewards to develop your account faster. You must click on "To the first task." in the menu under the task master icon to access the tasks.
If you click on "Look around on your own." then you will be able to start the tasks later by clicking on the picture of the taskmaster on the left side of your village and choosing "To the first task.".

List of available tasks

Here is complete list of T4.2 tasks and their rewards.


Tutorial tasks
Tutorial_01: Welcome: describes taskmaster and tutorial. You can continue or skip tutorial.
Tutorial_01 reward: none
Tutorial_02: tasks & tips: introduces task popup and tip button
Tutorial_02 reward: upgrade one clay pit to level 1
Tutorial_03: build a lumbercutter: describes the importance of resources
Tutorial_03 reward: instant construction completion of lumbercutter level 1
Tutorial_04: upgrade a lumbercutter: describes relation of resource field level and production
Tutorial_04 reward: instant construction completion of lumbercutter level 2
Tutorial_05: crop field: describes free crop
Tutorial_05 reward: instant construction completion of crop field level 1 and increase one crop field from level 1 to level 2
Tutorial_06: hero production: introduces hero production options
Tutorial_06 reward: 200 clay
Tutorial_07: visit your village: introduces inner and outer village buttons
Tutorial_07 reward: none
Tutorial_08: warehouse: introduces construction page and construction queue
Tutorial_08 reward: 24 hours Plus account
Tutorial_09: rally point: describes the basic function of a rally point: troop movement
Tutorial_09 reward: 2 gold
Tutorial_10: instant completion: introduces instant completion button
Tutorial_10 reward: 10 gold
Tutorial_11: adventure: introduces adventures
Tutorial_11 reward: instant arrival of the hero at the adventure location
Tutorial_12: reports: introduces report page
Tutorial_12 reward: 10 ointments
Tutorial_13: healing: introduces consumable items
Tutorial_13 reward: 20 experience points
Tutorial_14: interface help: introduces main user interface elements
Tutorial_14 reward: 270 lumber, 300 clay, 270 iron and 220 crop
Tutorial_15: end of tutorial: introduces the info box
Tutorial_15 reward: none

Alternative task:
Tutorial_15a: skipped tutorial: hints to rewards and further tasks
Tutorial_15a reward: one lumbercutter level 2, one clay pit to level 1, one crop field level 2, rally point level 1, 24 hours Plus account, 10 gold

Economy tasks
Economy_01: iron mine: start construction order for iron mine
Economy_01 reward: 24h production bonus for all 4 resources
Economy_02: one each: have 2 fields of each resource on level 1 or higher
Economy_02 reward: 160 lumber, 190 clay, 150 iron, 70 crop
Economy_03: granary: have a granary
Economy_03 reward: 250 lumber, 290 clay, 100 iron, 130 crop
Economy_04: everything to one: have all resource fields level 1 or higher
Economy_04 reward: 400 lumber, 460 clay, 330 iron, 270 crop
Economy_05: to two: have 1 field of each resource on level 2 or higher
Economy_05 reward: 240 lumber, 255 clay, 190 iron, 160 crop
Economy_06: market: have a market place
Economy_06 reward: 600 lumber
Economy_07: trading: offer resources on the market or accept an offer
Economy_07 reward: 100 lumber, 99 clay, 99 iron, 99 crop
Economy_08: everything to two: have all resource fields level 2 or higher
Economy_08 reward: 400 lumber, 400 clay, 400 iron, 200 crop
Economy_09: warehouse level 3: have warehouse level 3 or higher
Economy_09 reward: 620 lumber, 730 clay, 560 iron, 230 crop
Economy_10: granary level 3: have granary level 3 or higher
Economy_10 reward: 880 lumber, 1020 clay, 590 iron, 320 crop
Economy_11: grain mill: have a grain mill
Economy_11 reward: increase grain mill level from 1 to 2
Economy_12: everything to five: have all resource fields level 5 or higher
Economy_12 reward: 24h production bonus for all 4 resources

World tasks
World_01: statistics: open statistic page
World_01 reward: 90 lumber, 120 clay, 60 iron, 30 crop
World_02: village name: change your village’s name
World_02 reward: (100 div gameworld_speed) culture points
World_03: main building level 3: have main building level 3 or higher
World_03 reward: 170 lumber, 100 clay, 130 iron, 70 crop
World_04: embassy: have an embassy
World_04 reward: 215 lumber, 145 clay, 195 iron, 50 crop
World_05: map: open the map
World_05 reward: 90 lumber, 160 clay, 90 iron, 95 crop
World_06: messages: read or delete the IGM from taskmaster
World_06 reward: 280 lumber, 315 clay, 200 iron, 145 crop
World_07 if payment is available: gold: purchase the task gold package
World_07 reward: none, but you get that 20 gold that you purchased
World_07a if payment is not available: read the advantages of gold features
World_07a reward: 20 gold 
World_08: alliance: be in an alliance
World_08 reward: 295 lumber, 210 clay, 235 iron, 185 crop
World_09: main building level 5: have main building level 5 or higher
World_09 reward: 570 lumber, 470 clay, 560 iron, 265 crop
World_10: residence: have a residence or a palace
World_10 reward: 525 lumber, 420 clay, 620 iron, 335 crop
World_11: culture points: open the culture points tab
World_11 reward: 650 lumber, 800 clay, 740 iron, 530 crop
World_12: warehouse level 7: have warehouse level 7 or higher
World_12 reward: 2650 lumber, 2150 clay, 1810 iron, 1320 crop
World_13: surrounding reports: open surrounding reports page
World_13 reward: 800 lumber, 700 clay, 750 iron, 600 crop
World_14: residence level 10: have residence or palace level 10 or higher
World_14 reward: (500 div gameworld_speed) culture points
World_15: settlers: have 3 or more settlers
World_15 reward: 1050 lumber, 800 clay, 900 iron, 750 crop
World_16: new village: have more than one village
World_16 reward: 48h Plus account

Battle tasks
Battle_01: next adventure: start your second adventure
Battle_01 reward: 30 experience points
Battle_02: cranny: have a cranny
Battle_02 reward: 130 lumber, 150 clay, 120 iron, 100 crop
Battle_03: barracks: have barracks
Battle_03 reward: 110 lumber, 140 clay, 160 iron, 30 crop
Battle_04: hero level: have hero level 1 or higher and spend a skill point
Battle_04 reward: 190 lumber, 250 clay, 150 iron, 110 crop
Battle_05: train troops: have 2 or more troops of troop type 1 (=macemen/phalanxes/legionnaires)
Battle_05 reward: 1 cage
Battle_06: wall: have a wall
Battle_06 reward: 120 lumber, 120 clay, 90 iron, 50 crop
Battle_07: oasis: start a raid against an oasis
Battle_07 reward: 2 basic troop units
Battle_08: 10 adventures: succeed 10 adventures
Battle_08 reward: 500 silver
Battle_09: auctions: start a new auction or bit on an auction
Battle_09 reward: 280 lumber, 120 clay, 220 iron, 110 crop
Battle_10: barracks level 3: have barracks level 3 or higher
Battle_10 reward: 440 lumber, 290 clay, 430 iron, 240 crop
Battle_11: academy: have an academy
Battle_11 reward: 210 lumber, 170 clay, 245 iron, 115 crop
Battle_12: research troops: finish researching a troop type
Battle_12 reward: 450 lumber, 435 clay, 515 iron, 550 crop
Battle_13: smithy: have a smithy
Battle_13 reward: 500 lumber, 400 clay, 700 iron, 400 crop
Battle_14: upgrade troops: finish upgrading a troop type
Battle_14 reward: 10 small bandages

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