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RoA feature – Alliance bonuses

Short description:

Players from the alliance can donate resources in order to unlock various bonuses for all players in the alliance. There are 4 types of bonuses and each of them has 5 unlockable levels that gradually increase the effect of a bonus.

Below you can see what bonuses are available and what their effects are:

  • Recruitment: Troop production in all troop-producing buildings is faster.

  • Philosophy: Culture points are produced faster. (Townhall celebrations are not affected).

  • Metallurgy: Troop values (off and def) are increased on top of their smithy upgrade levels.

  • Commerce: Merchants have a larger capacity.

Effects

The effect of each of the bonuses depends on their level:

level

 

Recruitment

Philosophy

Metallurgy

Commerce

Level 0

0 %

0 %

0 %

0 %

Level 1

2 %

2 %

2 %

20 %

Level 2

4 %

4 %

4 %

40 %

Level 3

6 %

6 %

6 %

60 %

Level 4

8 %

8 %

8 %

80 %

Level 5 (max)

10 %

10 %

10 %

100 %

Unlocking bonuses

  • Each level requires a different amount of resources to unlock – the higher the level, the higher the amount.

  • All 4 bonuses have the same requirements and upgrade times.

  • Once players have contributed the required amount of resources, the countdown for unlocking the level starts. The amount and time depends on the level.

  • Additionally, there is a limit on how many resources a player can contribute each day, depending on the level of the most developed bonus in the alliance.

  • It doesn’t matter which resources are donated. Only the overall amount is calculated, not the resource type.

  • Resources can't be contributed when the next level is in the process of unlocking.

The time, limits and required donations to unlock each level are shown in the table below:

Current bonus level

Upgrade time

Required donations

Donation limit

Level 0 to Level 1

24 hours ( / speed)

2,400,000 res

300,000 res (* speed)

Level 1 to Level 2

48 hours ( / speed)

19,200,000 res

400,000 res (* speed)

Level 2 to Level 3

72 hours ( / speed)

38,400,000 res

550,000 res (* speed)

Level 3 to Level 4

96 hours ( / speed)

76,800,000 res

750,000 res (* speed)

Level 4 to Level 5

120 hours ( / speed)

153,600,000 res

1,000,000 res (* speed)

Level 5 onward

--- (highest level)

--- (highest level)

--- (highest level)

For 3 Gold, you can triple your donation. For example, donating 10,000 resources would count as 30,000 – but you still can't go over your donation limit in this way.

Important notes

  • The recruitment bonus is multiplied with the corresponding hero items effects (Helmet of Mercenary etc).

  • The philosophy bonus counts CP, which is produced only by buildings and hero helmets. Artworks, townhall celebrations and quest rewards do not benefit from the alliance bonus.

  • The bonus from metallurgy is multiplied by the smithy upgrades.

  • The commerce bonus is multiplied by the effect of the trade office.

Example:

Gaul merchant base capacity = 750

Capacity with level 3 bonus: 750 * 1.6 = 1,200

Capacity with level 3 bonus and level 10 trade office: 750 * 1.6 * 3 = 3,600

Once the bonus is unlocked, it is active for all players in the alliance, with some exceptions for new players:

Current bonus level

Available for newly joined players

Level 0

immediately

Level 1

immediately

Level 2

after 24 hours ( / speed)

Level 3

after 48 hours ( / speed)

Level 4

after 72 hours ( / speed)

Level 5

after 96 hours ( / speed)

Example: Alliance has level 3 metallurgy bonus on x3 speed server. A player who joins that alliance will get the bonus for their troops after 16 hours (48/3) from joining.


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