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RoA feature – Alliance bonuses
Short description:
Players from the alliance can donate resources in order to unlock various bonuses for all players in the alliance. There are 4 types of bonuses and each of them has 5 unlockable levels that gradually increase the effect of a bonus.
Below you can see what bonuses are available and what their effects are:
-
Recruitment: Troop production in all troop-producing buildings is faster.
-
Philosophy: Culture points are produced faster. (Townhall celebrations are not affected).
-
Metallurgy: Troop values (off and def) are increased on top of their smithy upgrade levels.
-
Commerce: Merchants have a larger capacity.
Effects
The effect of each of the bonuses depends on their level:
level |
||||
|
Recruitment |
Philosophy |
Metallurgy |
Commerce |
Level 0 |
0 % |
0 % |
0 % |
0 % |
Level 1 |
2 % |
2 % |
2 % |
20 % |
Level 2 |
4 % |
4 % |
4 % |
40 % |
Level 3 |
6 % |
6 % |
6 % |
60 % |
Level 4 |
8 % |
8 % |
8 % |
80 % |
Level 5 (max) |
10 % |
10 % |
10 % |
100 % |
Unlocking bonuses
-
Each level requires a different amount of resources to unlock – the higher the level, the higher the amount.
-
All 4 bonuses have the same requirements and upgrade times.
-
Once players have contributed the required amount of resources, the countdown for unlocking the level starts. The amount and time depends on the level.
-
Additionally, there is a limit on how many resources a player can contribute each day, depending on the level of the most developed bonus in the alliance.
-
It doesn’t matter which resources are donated. Only the overall amount is calculated, not the resource type.
-
Resources can't be contributed when the next level is in the process of unlocking.
The time, limits and required donations to unlock each level are shown in the table below:
Current bonus level |
Upgrade time |
Required donations |
Donation limit |
Level 0 to Level 1 |
24 hours ( / speed) |
2,400,000 res |
300,000 res (* speed) |
Level 1 to Level 2 |
48 hours ( / speed) |
19,200,000 res |
400,000 res (* speed) |
Level 2 to Level 3 |
72 hours ( / speed) |
38,400,000 res |
550,000 res (* speed) |
Level 3 to Level 4 |
96 hours ( / speed) |
76,800,000 res |
750,000 res (* speed) |
Level 4 to Level 5 |
120 hours ( / speed) |
153,600,000 res |
1,000,000 res (* speed) |
Level 5 onward |
--- (highest level) |
--- (highest level) |
--- (highest level) |
For 3 Gold, you can triple your donation. For example, donating 10,000 resources would count as 30,000 – but you still can't go over your donation limit in this way.
Important notes
-
The recruitment bonus is multiplied with the corresponding hero items effects (Helmet of Mercenary etc).
-
The philosophy bonus counts CP, which is produced only by buildings and hero helmets. Artworks, townhall celebrations and quest rewards do not benefit from the alliance bonus.
-
The bonus from metallurgy is multiplied by the smithy upgrades.
-
The commerce bonus is multiplied by the effect of the trade office.
Example:
Gaul merchant base capacity = 750
Capacity with level 3 bonus: 750 * 1.6 = 1,200
Capacity with level 3 bonus and level 10 trade office: 750 * 1.6 * 3 = 3,600
Once the bonus is unlocked, it is active for all players in the alliance, with some exceptions for new players:
Current bonus level |
Available for newly joined players |
Level 0 |
immediately |
Level 1 |
immediately |
Level 2 |
after 24 hours ( / speed) |
Level 3 |
after 48 hours ( / speed) |
Level 4 |
after 72 hours ( / speed) |
Level 5 |
after 96 hours ( / speed) |
Example: Alliance has level 3 metallurgy bonus on x3 speed server. A player who joins that alliance will get the bonus for their troops after 16 hours (48/3) from joining.