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Chiefing and Pushing Protection System

What is the Pushing Protection System?

The Chiefing and Pushing Protection System is a system in place to help prevent unfair advantages in the game, namely resource pushing and friendly village chiefings.

In Travian: Legends, resource transfers (raiding or sending resources via the marketplace) and village chiefings are automatically limited by the system based off some key factors. Some key factors include account population differences and resource production (for raiding and sending resources). However, the most important factor is the Connection Type between the two accounts, which is described below.

Additionally, there are some exceptions to the limits in place. These limits are listed at the end of the page.

What are Connection Types?

Connection Types (CT for short) refer to the connections between the account. This may include sitter relationship, using the same IP network, or sharing thesame computer or device. There are 3 specific Connection Types, which are the following:

  • CT1: no connection
  • CT2: currently or recently being sitters AND/OR sharing the same IP address
  • CT3: currently or recently sharing the same device to access the internet OR currently or recently sitting an account with few owner logins

How does the system work?

Each transaction (raiding, sending resources, conquering villages) is assigned a connection type, indicating how the accounts are connected to each other. Players from different cities that do not know each other will always be CT1. Player at, for example, the same WLAN or Office network, etc. will in most cases be CT2. Players logging in on the same computer will be CT3.

Depending on your CT, the number of resources you may transfer between both accounts will be limited. Also, you may not be able to conquer villages from the other player.

**When the resource limit has been met, you will be informed in the Marketplace when you attempt to send more resources. You will not receive any penalties for meeting the limit other than not being able to send more resources to the other player until they send resources back to you, or time has passed.

The exact limits in place are described in detail below:

Connection type 1 (no connection)
§1: about transfers to bigger account

- If player has less than 40 inhabitants, then he may not deliver resources to a bigger account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a bigger account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 14 hours production in 7 days to a bigger account.

§2: about transfers to smaller account
- If player has less than 40 inhabitants, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a smaller account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 21 hours production in 7 days to a smaller account.

§3: about crop support
- player can reinforce bigger Player and send 150% crop supply (100% for 24h in advance).
- player can reinforce smaller Player and send 300% crop supply (100% for 24h in advance).

§4: about raiding
- player can raid bigger player, unlimited (when in the same alliance §2: about transfers to smaller account in this section applies)
- player can raid smaller player, unlimited (when in the same alliance §1: about transfers to bigger account in this section applies)

§5: about conquering
- player can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


Connection type 2 (currently or recently sharing the same IP and/or in a sitter relationship)
§1: about transfers to bigger account
- If player has less than 40 inhabitants, then he may not deliver resources to a bigger account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a bigger account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 3 hours production in 7 days to a bigger account.

§2: about transfers to smaller account
- If player has less than 40 inhabitants, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a smaller account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 6 hours production in 7 days to a smaller account.

§3: about crop support
- player can reinforce bigger Player and send 125% crop supply (100% for 12h in advance).
- player can reinforce smaller Player and send 150% crop supply (100% for 12h in advance).

§4: about raiding
- player can raid bigger player, unlimited (when in the same alliance §2: about transfers to smaller account in this section applies)
- player can raid smaller player limited by §1: about transfers to bigger account in this section

§5: about conquering
- player can conquer village when there has been NO active Sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


Connection type 3 (currently or recently sharing the same device to access the internet, OR currently or recently sitting an account with few owner logins)
§1: about transfers to bigger account
- player cannot send anything to bigger player, bigger player needs to send first

§2: about transfers to smaller account
- If player has less than 40 inhabitants, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 2 hours production in 7 days to a smaller account.

§3: about crop support
- player can reinforce bigger player and send 100% crop supply (100% for 6h in advance). The 6h are only allowed if these are crop deliveries.
- player can reinforce smaller player and send 100% crop supply (100% for 12h in advance). The 12h are only allowed if these are crop deliveries.

§4: about raiding
- player can raid bigger player limited by §2: about transfers to smaller account in this section
- player can raid smaller player limited by §1: about transfers to bigger account in this section

§5: about conquering
- players can NOT conquer village of each other
- player can NOT raid villages that have been sent resources in the last 6h by a player you have connection type 3 with

Exceptions

*WW-Village can be supplied with unlimited resources

*WW-Village can be attacked and reinforced an unlimited number of times

*WW-Village can always be conquered by any player

*Artefact-Village can be supplied with unlimited amounts of WHEAT (all other resources are still limited as per the connections above)

*Artefact-Village can always be conquered by any player

*Marketplace trades: If the trade balance (without Raid and supply) is smaller than +-20% and players have CT1 a trade is always possible. This is necessary if you are trying to trade with a player you are farming, or that is farming you.

*huge spread IPs (UMTS net of some mobile provider, some states proxy-servers etc) will be put on a whitelist automatically and then not be used to determine CT2

Calculating Hourly Production and Resource Balance

Hourly Production:

  • The sum of production from all villages on clay, wood, iron and Net-Crop (total crop - population)
  • The sum of Net raiding income (raiding income - resources lost from you being raided) within the last 7 days / (7*24)
  • Short: hoursproduction = Net-Production from all villages/hour + average Net-raiding income /hour

Resource Balance:

  • Trade (last 7 days)
  • Raided Resources (last 7 days)
  • Supply cost of reinforcement troops (last 7days)

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