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Armoury and Blacksmith merged to one building called smithy. An unit upgrade effects offensive and defence values now. The new requirement for the unified building are: main building level 3 and academy level 1.
Each header will be colour-coded to improve the overview. The colour-codes for the header are:
Red = Opposing attack or raid
Green = Incoming reinforcements and returning troops
Yellow = Outgoing troop movements
Purple = Incoming troop movements on an oasis connected to this village
In addition to the village name, you will be able to see the coordinates of the village sending an attack, raid or reinforcements
If the number of all units within an attack/raid is lower than the current rally point level of the defending village, the defender will see the unit types approaching his village. You will not see the exact numbers, but the unit types only
When trying to launch an attack or raid on a player who is a member of your alliance or a member of a confederation or a member in an alliance with a non-aggression pact, you will get a notice
The “favourite farms” list and the “raid statistics” will get a completely new design and handling.
When sending an attack with catapults, the target aimed on gets shown in the rally point.
Overview in each Mansion about all conquerable oases of the selected village
Overview of the production bonus provided by each oasis is shown
The owner of all conquerable oases is shown in the Mansion
Own hero can be controlled from the village if a hero’s mansion level 1 is build (formerly the Mansion level 1 had to be built before the hero was send)
Costs to build one trap: 35 lumber (formerly 20 lumber – rest remains as before).
If opposing troops get freed by a successful attack, 25% of the trapped troops are lost (formerly all trapped troops returned home).
If opposing troops get freed by a successful attack, none of the traps get automatically repaired (formerly 33% of the traps got repaired automatically).
The basic defensive value for a village can be raised by building the wall. The bonus provided by each wall level depends on the tribe building it. The walls keep their current percentage bonus given to defending units. The bonus to the basic defensive value for a village is an additional wall ability. The additional bonus gained per tribe:
You will be able to see how many percentage of each resource type got traded during the last couple of hours. You can also see the tribe of the player who offered the trade, along with a colour code for each offer. 1:1 or better trade offers are printed in green, 1:1 to 1:1.5 offers are printed in yellow and all offers above 1:1.5 are printed in red.