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Game rules

Game Rules

The game rules for Travian.us can be found here.

General Terms And Conditions

The current general terms and conditions for Travian.us can be found here.

System / Automatic Enforced Game Rules

The following things are automatically enforced by the system. Therefore it is no longer possible that you get banned for sending too many resources or friendly conquering / attacking another village: the system will simply not allow you to do this.

Automatic Pushing Protection

To get rid of the complete pushing (= excessive resource transfers) section in the rules we developed the below described automatic pushing protection system.

The limitations to the amount of resources a player may send to another one are now hard coded. Therefore it is no longer possible that you get banned for sending too many resources: the system will simply not allow you to do this.

The limitations are complicated and connected to the relationship between the accounts in question.

The different connection types are:

  • Type 1 Players were not sitters and have not used the same computer or the same network (IP) recently.
  • Type 2 Players who: a) are currently sitters, b) have been sitters recently or c) have used the same network (IP).
  • Type 3 Players who: a) are currently sitters of accounts that have not had an owner login recently, b) were recently sitters of accounts that have not had an owner login recently, or c) have used the same PC recently.

 

Additionally 6 transfer categories exist:

  • Resource transfers to a bigger player
  • Resource transfers to a smaller player
  • Resource transfers to a bigger player to feed own reinforcements
  • Resource transfers to a smaller player to feed own reinforcements
  • Raiding a bigger player
  • Raiding a smaller player

 

Hourly production

All limitations are based in the hourly production. The resources produced in an hour are calculated by summing up the production of lumber, clay, iron and crop (all crop produced minus the inhabitants of your account) for the complete account. Furthermore one hour of the last week's average net raiding (raiding income - resources lost by being raided) is added to give the hourly production for the account.

Possible combinations of resources:

If the resource transfers are limited to crop (e.g. feeding of reinforcements or supplying artefact villages) resource transfers which include other resources than crop may not be possible. Therefore you have to take care about the combination of resources you try to send away.

Sending resources in advance:

In some cases it is allowed to send resources for some days in advance. For example if you are allowed to send 7 days in advance, you could send the sum of the hourly production from Monday till Sunday all at once.

Connection type 1 (no connection)
§1: about transfers to bigger account

- If player has less than 40 inhabitants, then he may not deliver resources to a bigger account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a bigger account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 14 hours production in 7 days to a bigger account.

§2: about transfers to smaller account
- If player has less than 40 inhabitants, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a smaller account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 21 hours production in 7 days to a smaller account.

§3: about crop support
- player can reinforce bigger Player and send 150% crop supply (100% for 24h in advance).
- player can reinforce smaller Player and send 300% crop supply (100% for 24h in advance).

§4: about raiding
- player can raid bigger player, unlimited (when in the same alliance §2: about transfers to smaller account in this section applies)
- player can raid smaller player, unlimited (when in the same alliance §1: about transfers to bigger account in this section applies)

§5: about conquering
- player can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


Connection type 2 (currently or recently sharing the same IP and/or in a sitter relationship)
§1: about transfers to bigger account
- If player has less than 40 inhabitants, then he may not deliver resources to a bigger account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a bigger account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 3 hours production in 7 days to a bigger account.

§2: about transfers to smaller account
- If player has less than 40 inhabitants, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may deliver 1 hours production in 7 days to a smaller account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 6 hours production in 7 days to a smaller account.

§3: about crop support
- player can reinforce bigger Player and send 125% crop supply (100% for 12h in advance).
- player can reinforce smaller Player and send 150% crop supply (100% for 12h in advance).

§4: about raiding
- player can raid bigger player, unlimited (when in the same alliance §2: about transfers to smaller account in this section applies)
- player can raid smaller player limited by §1: about transfers to bigger account in this section

§5: about conquering
- player can conquer village when there has been NO active Sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


Connection type 3 (currently or recently sharing the same device to access the internet, OR currently or recently sitting an account with few owner logins)
§1: about transfers to bigger account
- player cannot send anything to bigger player, bigger player needs to send first

§2: about transfers to smaller account
- If player has less than 40 inhabitants, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants but only one village and the recipient is not in his alliance, then he may not deliver resources to a smaller account.
- If player has more than 40 inhabitants and a second village or the recipient is an alliance colleague, then he may deliver 2 hours production in 7 days to a smaller account.

§3: about crop support
- player can reinforce bigger player and send 100% crop supply (100% for 6h in advance). The 6h are only allowed if these are crop deliveries.
- player can reinforce smaller player and send 100% crop supply (100% for 12h in advance). The 12h are only allowed if these are crop deliveries.

§4: about raiding
- player can raid bigger player limited by §2: about transfers to smaller account in this section
- player can raid smaller player limited by §1: about transfers to bigger account in this section

§5: about conquering
- players can NOT conquer village of each other
- player can NOT raid villages that have been sent resources in the last 6h by a player you have connection type 3 with

Exceptions

  • Wonder of the World villages can be supplied unlimited.
  • Wonder of the World villages can be attacked and reinforced unlimited.
  • Artefact villages can be supplied with CROP unlimited.
  • Marketplace trades: If the trade balance (without raid and supply) is within 20% a trade is always possible.

 

Automatic Conquering Protection

The conquering limitations are also hard coded.

These limitations are not that complicated but also connected to the relationship between the accounts in question.

The different connection types are:

  • Type 1 Players were not sitters and have not used the same computer or the same network (IP) recently.
  • Type 2 Players who: a) are currently sitters, b) have been sitters recently or c) have used the same network (IP).
  • Type 3 Players who: a) are currently sitters of accounts that have not had an owner login recently, b) were recently sitters of accounts that have not had an owenr login recently, or c) have used the same PC recently.

Rules for connection type 1

  • can conquer village when both players have not been in the same or an allied alliance within the last 2 days

Rules for connection type 2

  • can conquer village when there has been NO active sitter connection within the last 14 days AND both players have not been in the same or an allied alliance within the last 2 days

Rules for connection type 3

  • can NOT conquer village of each other

Exceptions

  • Wonder of the World villages can always be conquered as long as they are not the last village of the defender.
  • Artifact villages can always be conquered as long as they are not held in the last village or the capital of the defender.

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